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3D Lenticular
Screens
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3D LENTICULAR LCD
SCREENS the ultimate tool in Advertising and
Presentations
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Keynotes
of 3D Technology
Background on 3D
Technology
* There are basically
two directions of the 3D technology. One is
called the (A) parallax barrier the other is
called (B) lenticular. Both of these
technologies involve the glass lens that lies on
top of a normal LCD TFT panel.
* The basis theory
behind the parallax barrier technology is that it
is a flat lens with the main purpose of blocking
light coming from the TFT panel. The
blocking of light causes the left eye and right
eye to perceive different images which causes a
trickery of a person’s vision hence the person’s
brain perceives the object in 3D.
* The basis theory
behind the lenticular technology is that it is a
curved lens. The curvature is very finite
(naked to the eye). This curvature bends
light coming from the TFT panel. The bending
of this light is very precise and also causes the
left and right eye to perceive different
images.
* The pros/cons of
both are listed below.
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Parallax |
Lenticular |
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Advantages |
*
Production yield of the glass is currently
better thus 3D display products have a cheaper
cost
* The 3D glass has a easier ability
to be transparent to the eye, thus allowing
easier design of 2D/3D switchable
displays |
*
Much bright than parallax barrier glass
*
Better 3D effect overall in terms of
sharpness
* Easier to control the moire
effect (dizziness)
* Ability to have
smaller transitions in 3D mode (meaning less
segments, when the person is mobile when
watching the 3D display you will see the 3D
objects shift. This effect is minimized by
lenticular, but not
parallax) |
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Disadvantages |
*
Brightness is greatly diminished by approx. 30%
to 50% compared to 2D displays
* 3D
effect is diminished in terms of sharpness and
moire effect
* Due to theoretical concept
it is very difficult to breakthrough in
development the brightness deficiency , meaning
the technology is matured to its maximum
potential already |
*
Production is more difficult due to the
curvature of the lens thus pricing is currently
higher than parallax
* 2D/3D switching is
harder to develop. (Right now you can't
use a lenticular display to be used as a
PC) | 3D
Industry today
Having described above
the general overview of 3D technology, we will now
relate to the entire 3D industry in the following
way. Most major companies are just starting,
developing but slowly, or only in the planning
phase of creating 3D displays. Being that
the parallax barrier method or direction is much
easier to start-off with in design, all of the
companies are moving in that direction. The
lenticular type display is very difficult in
technology. Only 2 companies are developing
lenticular type displays. It takes a large
amount of time, resources, and know-how to be able
to develop lenticular because it is complex in
being that there are optics (3D glass), hardware
(graphic card compatibility and calculation
algorithms, software (drivers, media player), and
content (specific formats) that are needed to be
in a system for the display to work
properly.
Most of the companies using
parallax barrier similarly have had their product
for a long time with no real commercial
results. There’s one company had an earlier
product of a PC desktop and notebook that could do
3D and also 2D/3D switching several years
ago. However, that product also failed
miserably on the market due to its poor 3D quality
and dimness based upon the parallax barrier
technique.
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HDL |
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Model
Name |
HDL-24
3D Display |
HDL-42
3D Display |
HDL-46
3D Display |
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Display
Size |
24
inch |
42
inch |
46
inch |
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Weight |
10
kg |
22.00
kg |
27.00
kg |
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Display
Area |
518.4x324mm |
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1018.08x572.67
mm |
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Pixel
Pitch |
0.27mm |
0.4845mm |
0.17mm |
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Resolution |
1920*1200 |
1920*1080 |
1920*1080 |
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Brightness |
400
cd/m2 (3D) |
500
cd/m2 (3D) |
530
cd/m2 (3D) |
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Response
Time |
(Ton+Toff)=8ms |
(Ton+Toff)=6.5ms |
(Ton+Toff)=8ms |
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Contrast
Ratio |
1000:1 |
4000:1 |
1800:1 |
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Color
Gamut |
72% |
72% |
72% |
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Signal
Input |
DVI
/ VGA |
VGA,
HDMI, S-Video, AV |
VGA,
HDMI, S-Video, AV |
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Power
Consumption |
100
W |
350
W |
350
W |
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Power
Requirement |
100-240V |
100-240V |
100-240V |
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Best
Viewing Distance |
2
m |
2-5
m |
3-5
m |
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Screen
Proportion |
16:10 |
16:09 |
16:09 |
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Display
Colors |
16.7M |
16.7M |
16.7M |
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Operating
Temperature |
20±15
deg. C |
20±15
deg. C |
20±15
deg. C |
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Humidity |
55%±20% |
55%±20% |
55%±20% |
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Dimention |
565mmx389mmx81mm |
1025mmx667mmx120mm |
1133mmx750mmx175mm | |
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LYNS
MODEL HDL24 - 24 inch 3D
Screen |
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Specifications
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LYNS
MODEL HDL42 - 42 inch 3D
Screen |
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Specifications
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LYNS
MODEL HDL46 - 46 inch 3D
Screen |
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Specifications
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3D Software list for the HDL Series
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Software
Type |
Software
Name |
HDL
Version |
Supported
Software Version |
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VR-GL |
HDL
Visualizer OpenGL for EON |
1.3 |
5.5.0 |
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VR-GL |
HDL
Visualizer OpenGL for Amira |
1.3 |
3.1/4.0/4.1 |
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VR-GL |
HDL
Visualizer OpenGL for Virtools3 |
1.3 |
3 |
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VR-GL |
HDL
Visualizer OpenGL for Virtools4 |
1.3 |
4 |
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VR-GL |
HDL
Visualizer OpenGL OpenGVS |
1.3 |
4.3 |
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VR-GL |
HDL
Visualizer OpenGL for Vega |
1.3 |
1.2 |
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VR-GL |
HDL
Visualizer OpenGL for Google
Earth |
1.3 |
4.2.0181.2634
(beta) |
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VR-GL |
HDL
Visualizer OpenGL for Coin3D |
1.3 |
2.5 |
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VR-GL |
HDL
Visualizer OpenGL Tecplot |
1.3 |
9 |
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VR-GL |
HDL
Visualizer OpenGL for VRML |
1.3 |
UN |
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VR-GL |
HDL
Visualizer OpenGL for Vcollab |
1.3 |
2006 |
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VR-GL |
HDL
Visualizer OpenGL for Flexsim |
1.2 |
4 |
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VR-GL |
HDL
Visualizer OpenGL for Google
SketchUp |
1 |
6.4.112 |
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VR-D3D |
HDL
Visualizer D3D for Skyline |
0.9 |
5.0.2 |
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VR-D3D |
HDL
Visualizer D3D for Quest3D |
0.9 |
3.0e |
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CAD |
HDL
Visualizer OpenGL for CATIA |
1.3 |
V5
R17 |
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CAD |
HDL
Visualizer OpenGL for UGS NX |
1.3 |
4 |
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Render |
HDL
Render for Maya |
0.9 |
8
& 8.5 & 2008 |
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Render |
HDL
Renderer for 3ds max |
1.9 |
7
& 8 & 9 & 2008 &
2009 |
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Render |
HDL
stereorender for autocad |
UN |
2009 |
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Player |
HDL
3D Movie Player |
1.5
Beta |
UN |
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Player |
Auto
Run HDL 3D Movie Player |
1.3 |
UN |
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Player |
Stereo
Player |
UN |
UN |
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Player |
HDB63
HDL 3D Movie Player |
1.3 |
UN |
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Player |
HDL
3D Movie Player Quarter |
1.3 |
UN |
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Game |
HDL
Visualizer D3D for PlaneArcade |
0.9 |
1.35b |
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Game |
HDL
Visualizer OpenGL for Xtom3D |
1.3 |
UN |
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Game |
HDL
Visualizer OpenGL for CS |
1.3 |
1.6 |
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Game |
HDL
Visualizer OpenGL for Quake |
1.3 |
3 |
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Game |
HDL
Visualizer OpenGL for Warcraft |
1.3 |
3 |
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Game |
HDL
Visualizer OpenGL for Torque |
1.0 |
1.5.2 |
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Photo |
HDL
Photo Synthesizer |
0.9 |
UN |
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SDK |
HDL
Stereo Control SDK |
1.0 |
UN | | |
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Examples
of the HDL Series in Action!
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Please note:
Below are the
minimum configurations for both PC and notebook in order to work
with our 3D displays:
PC
CPU:
Intel Core 2 Duo E6600/6400/6300 2.40 GHz
RAM:
1G or above
Motherboard:
Intel 965LT or similar
Graphic
Card: NVIDIA GeForce 8600GT or above
Graphic
Driver: Latest version available from NVIDIA
Graphic
Memory: 256MB or above
Operating
System: Windows XP SP2
Notebook
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